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Robot texturing and animation

Stretching from the work done in the previous project regarding creating a model, I have applied texturing techniques with photoshop to texture the robot model and applied animation techniques by moving the laser hands and legs. In order to do that, I had created bones connecting throughout the model and then applied IK limb solvers in 3ds Max to design movement and finally record the animation.

successfully unwrapped the UV map of the model.

successfully unwrapped the UV map of the model.

Using Photoshop CS6, I have applied texture using various paint and image options.

Using Photoshop CS6, I have applied texture using various paint and image options.

Photoshop 3d options has also been used to paint on the surfaces. Robot tattoos has been merged down on the model.

Photoshop 3d options has also been used to paint on the surfaces. Robot tattoos has been merged down on the model.

The front view showing the full textured and tattooed robot.

The front view showing the full textured and tattooed robot.

The right view of the model. Near the leg, additional tattoos has been merged.

The right view of the model. Near the leg, additional tattoos has been merged.

The left view of the model.

The left view of the model.

The back view of the model

The back view of the model

Robowars Project - Robot animation