A simple environment with trees, water and terrain for robo wars game. The animation can be observed with the rippling of the water stream.
started with a plane for creating an environment scene.
With a bulge in between using scaling tools, a river stream can be created.
More paint deformations on surface can make distinct features
Another box created to resemble water flow, applied water textures by blending blue colour diffuse and corresponding specular maps.
Applying ripple modifier and other textures.
Attaching the river plane with the topography plane,
With the unwrapped and stretched UV map, textures can be painted to create the scene effect.
Painting vertex with various texture layers.
Blended the mix of textures into the UV Map.
Created a sphere representing earth and textures it with clouds.
Inside the sphere the island and the ocean can be made visible.
Robowars scenery Water Animation using Ripple modifier.